Operations
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Military Might
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Next Operations level

Buildings required

    Upgrade cost

    Running timers

      Missions at a glance

      Click a count to open it on the Missions tab.

      Resources

      Factions

      Reputation points and store credits from your last sync. Low reputation can stop a faction offering its missions.

      Progress history

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      Reputation, credits and tokens come from your last game sync; the change and the line chart come from progress history kept on this PC, so they fill in as you play. Faction rank names and point thresholds aren't in the public game data, so ranks aren't shown here; check the faction screen in game.

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      Levels come from your last game sync (the full list arrives when the game starts); shards, tokens and remnants update with every sync. Click an artifact for every level's cost and buff. Whether an artifact can be obtained right now, and chest drop rates, aren't in the game data.

      Click a system for details.

      Positions, levels, factions, mines, hostiles and hazards come from the public game data (stfc.space); mission status and warp reach come from your last game sync. The game data has no warp lanes, so the map shows where systems are, not the routes between them. Drag to move, scroll or pinch to zoom, +/− and arrow keys work too.

      Operations path

      Upgrade order

        Total cost vs what you have

        Times are base build times before your speed-ups, added up one after another.

        Main trees

        Click a tree to filter the list below.

        How many blueprints you hold isn't part of the synced data, so for unowned ships the page shows how many are needed and the faction-store price.

        Your synced data for this page is already flowing in. This page is next on the build list.